Project invites and recruiting
Three programmes pay you for the people you bring in, each from a different pot. Project invites is where you land, and each project sets its own terms.
📷 Screenshot placeholder — Project invites, the programme switch and a project's invitees with their five condition chips.
Three programmes, three pots
The switch at the top of the page names them apart:
| Programme | Who pays |
|---|---|
| Project invites | Each project. Cash on community projects, or a share of the claiming fee on token launches. |
| Recruit farmers | DappFactory, across every project. |
| My referrals | Not a programme — one list of every project you are in, with the same figures as the programme pages. |
Your invite link is the same on every programme: a durable link of the form /i/<code>, one per project you have joined. Anyone who joins through it lands under you.
Cash invites on community projects
Pick a project that pays for invites, share its link, and follow each person you invited with their progress. You are paid when all five conditions hold:
- They join the project.
- They complete the number of tasks the project sets — tasks elsewhere do not count.
- They link a Solana wallet.
- They connect at least one social account.
- They verify their email. Nobody earns on DappFactory without one.
Each invitee's row shows which of the five they have met and what is still missing. The amount is fixed in SOL at the moment your invite qualifies, so a later change by the team cannot re-price it. It lands in the same claimable balance as your project commission and leaves through the same withdrawal; any withdrawal fee is shown before you confirm.
- Inviting never moves your rank. Points decide the leaderboard, and an invite pays cash, not points.
- Single level. Nothing flows up from whoever your invitee goes on to invite.
- Each person pays out once per project, no matter who invited them.
- A project may cap how many invites it pays one member for. Your cap and what is left of it are shown on the page.
- It outlives the season. An invitee who qualifies after the season closes still pays, until the budget is spent or the team switches it off.
- Your own email must be verified too. If it is not, a qualified invite waits and is paid once you verify.
A reward that turns out to be a self-invite — the inviter and invitee share a linked wallet — is marked Not payable. A reward the platform takes back for fraud shows as Reversed, with the reason, rather than disappearing.
Invites on token launches
On a token launch, an invite pays a share of your invitee's claiming fee, in the network's coin. Joining and farming set it up; only a claim pays. It pays again every season they claim, it comes out of the fee they pay rather than their tokens, and someone who never claims earns you nothing. Your share has to be earned with a verified email: a share that falls due while your email is unverified is forfeited, not held.
Recruit farmers
DappFactory's own programme rewards you for bringing new farmers to the platform, not to a project. It runs in rounds, and a round can pay per recruit, rank recruiters on a leaderboard for prizes, or both. See Recruiting farmers for DappFactory.
Joining through a link
If a project is invite-only, a newcomer needs your link or code to join; you become their inviter. On an open project they can join without one, and are credited to the team or the top influencer instead. Someone invited into an affiliate or influencer role always waits for the team's approval; a farmer joins at once unless the project has auto-approve off.
📷 Screenshot placeholder — the invite budget rail: what is left, the pending claim across everyone, and the tasks required.