Your own collectible templates
NFT → Collectible templates is where you build the artwork for your own durable collectibles. A template is a stack of layers, and each layer holds traits: transparent PNGs, each with a weight that sets how often it's drawn.
📷 Screenshot placeholder — a collectible template open in the editor: layers, traits, preview.
Creating one
New template opens the upload screen. Drop in your designer's files and the format is worked out for you:
- Zip with a manifest.json. Layer order and names, traits and weights, optional layers, conditions, rules and the canvas size all come from the manifest, and every file is checked against it.
- Zip of folders. Each folder becomes a layer, bottom to top in name order (
01-,02-…), and each PNG a trait named after its file. A file namedCrown#20.pnggets a weight of 20. Add optional layers and rules in the editor afterwards. - manifest.json on its own. Builds the whole structure with colour-block placeholders, so you can preview and test rolls before the art is ready. Without a canvas size it uses the platform's default canvas.
- Start empty. One empty layer, to build by hand.
Each format card has a Try a sample button that loads a small example set into the review, which is a quick way to see what to ask your designer for. Below the cards, Sample sets to study or hand to your artist holds twelve complete sets — Humanoid PFP and Critters & Humans, each at 5k, 10k, 50k, 100k, 500k and 1m combinations. Load the size you are planning, read how its manifest names the layers, weights, conditions and rules, then keep the structure and replace the art.
Before anything is created, the review shows the layers it found in drawing order with their traits and rarity, the optional layers and conditions, the rules (a rule pointing at a trait that isn't in the set is shown struck through and ignored), how many combinations the set makes, and every file it had a problem with, and why. A file that can't be used, such as one that isn't a PNG, is the wrong size or is too large, keeps its trait as a colour-block placeholder, so nothing is silently lost. Create template saves it as a draft and opens the editor; Cancel leaves nothing behind.
How many layers a template may have, how many traits a layer may hold, the size of an upload and of each image are set by DappFactory and shown on the screen. A set over a limit is refused as a whole, with the reason.
Editing
- Layers. Rename, reorder, add and delete layers. Make a layer optional so it can be left empty, and give None a weight to set how often that happens.
- Traits. Upload, replace or remove art, rename traits and set weights. The share next to each weight is its chance within the layer.
- On and off. Switch a layer or a trait off to keep it in the template without ever drawing it.
- Used when. Limit a layer to some bodies only, for example Whiskers only when Body is Cat. Mark one layer as the subject layer (Body, say) and tag its traits by kind, so one template can hold several kinds of character.
- Rules. Say that a trait never appears with another trait (or with any trait of a layer), or appears only with one.
Every image is a PNG at the template's one canvas size. Every layer but the first must be transparent, so the layers beneath show through; the first may be opaque, for a background.
Roll draws a random item, or one of a chosen kind, and you can lock a layer while you roll again. The Combinations card shows how many different items the template can make, for each kind and in total, and Show the maths explains the number.
Suggested claiming fee
Optional, in SOL, up to the maximum DappFactory sets. It pre-fills the claiming fee of a season that picks this template, and you can change it there: the season's fee is the one farmers pay. It's charged only when a farmer pays for their own collectible, once your funded mints run out; funded collectibles stay free to claim. You receive part of it and DappFactory keeps the rest, at the split shown on the card. See Collectibles and keepsakes.
Publishing
Publish is blocked until nothing stands in the way, and the list beside the button says what's left: placeholders that still need art, a layer that's on with no trait on, a rule or condition pointing at a trait that's gone or switched off, or rules that leave no valid item. A published version is frozen: seasons that picked it keep minting from it, and every collectible records the version it was composed from. To change it, edit it as a new version. Retire hides a version from your project pickers without affecting seasons already using it. Only your own projects can use your templates.
Exporting and re-importing
Export, at the bottom of the Layers card, downloads the template as a zip or as manifest.json alone. The manifest records everything: layer order and names, on and off, optional layers, conditions, the subject layer, traits with their weights, and rules. Placeholders export as colour blocks marked as placeholders, so the zip works as a starting kit for your designer and imports straight back.
Re-import from the editor opens the same review against the template you have. Layers and traits are matched by name: matched traits are replaced, new ones added, and anything in the template that the upload doesn't mention is kept and listed, never deleted. Nothing changes until you apply it.